Showing posts with label Armageddon. Show all posts
Showing posts with label Armageddon. Show all posts

Red Faction: Armageddon | Review


By: Ryan Seiler
Originally posted at Project-Blu.com on June 28, 2011 
 
There’s something entrancing about knocking things down. From the time we’re babies until the day we die, destruction seems to be engrained in our psyche. Setting up a room full of dominos or building a sand castle will never be as entertaining as watching them succumb to the force of gravity after a light poke or an overzealous stomp. The Red Faction franchise has built its legacy on that very fact; destruction is fun.

My first encounter with the Red Faction games was Red Faction Guerrilla, an open world, go-anywhere, destroy everything any way you want kind of game. Although flawed in many ways; the story, graphics, or presentation for example, the gameplay was solid and was a blast to experiment with. Two years later, Volition Inc., the minds behind Red Faction, released the next installment to the franchise, Red Faction Armageddon. Made from the same engine as Guerrilla, Armageddon has stripped much of what its predecessor is known for, in light of a more streamlined linear venture with little variability or adaptability in gameplay. Do all the new changes enhance a previously flawed game? Or do they ruin the fun for everyone?