By: Ryan Seiler
Posted: October 4, 2012
Video games – the art of interactivity. Since the days of olde they’ve tested our wits and reflexes, teaching us through experience lessons we could never have hoped to live. Titles like Missile Command taught previous generations of gamers the duality in nations control of nuclear armaments, allowing players to experience the losing battle most Americans believed was inevitable during the Cold War. In more recent times, Limbo placed players in the shoes of a child trying to survive a dark world of death and despair, asking those who play what they would do in similar situations, evoking a sense of loss and desperation.
But every
now and then games like Borderlands 2
come along to give those games a swirly; allowing players to shoot at creatures
called ‘bonerfarts’ and indiscriminately blow up just about everybody in sight.
Borderlands 2 brings the most basic
of game mechanics, that 30-second feeling of total ‘bad-assedness’, to the
surface, parodying modern videogames and lovingly mocking any attempt they make
at masking what they really are: games.
The original
Borderlands hit the scene in 2009 and
became a sort of insta-cult-classic due to its first-person shoot-kill-loot
style of gameplay lifted from PC dungeon crawlers like Diablo and Torchlight. Set
on the danger-ridden planet of Pandora, the game followed four ‘Vaulthunters’
on a mission to find and plunder ‘the Vault’, an alien ruin of untold riches.
The menial storyline only served to set-up gameplay, largely being passed over
in lieu of constant shootin’ . Although it received high praise and positive
reviews from critics, most agreed Gearbox’s shooter could use plenty of
improvement, primarily stemming from its visually and mechanically repetitive
nature, and having an identity crisis to
whether it was a serious or comedic game overall. With a successor promising
everything the original fell short on, does Borderlands
2 pay up? Or does it get left in the Pandoran dust?
Borderlands 2 tells the tale of four new
Vaulthunters: Axton the Commando, Maya the Siren, Salvador the Gunzerker, and
Zer0 the Assassin. Set five years after
its prequel, Borderlands 2 returns to
Pandora, now under the commercial and military control of Handsome Jack. The
tyrannical and eccentric leader runs his corporation, Hyperion, at the total
expense of Pandora’s citizens, and it’s up to you to stop him. It’s a classic
spaghetti western trope, epitomized by the clichéd ‘new guy in town’ plot that
plays out center stage. Think Rango
or even Blazing Saddles, where an
official or company is profiting off of a small desert town’s suffering until a
gun-toting outlander shows up to challenge the status-quo, eventually becoming
the townspeople’s savior.
So, evil
king gets taken down by the hero. Pretty standard stuff, right? Wrong. While
the basics of the story fall into heavily clichéd territory, Borderlands 2
takes a sharp turn from traditional with regards to its characters. Unlike the
first game, characters play a huge role in the sequel, Handsome Jack being in
the forefront. The evil bastard is akin to a cross between Batman the Animated Series’s Joker and what Occupy Wall Street
thinks of the 1%; referenced by how the trillionare spends his money, namely
either to gain more money or to torment the citizens below. Did I mention he
resides in a giant ‘H’ shaped space station always present overhead? Yet being
the CEO of Hyperion he’s never too busy to taunt you in your exploits,
constantly throwing in his 2-cents on just how pathetic you are, at one point
buying a diamond Horse (because he can) and naming it after you, “Butt
Stallion”.
Almost every
bit of story and exposition not directly performed by the player is presented
through audio recordings or via radio. Thankfully the voice acting and writing
behind it all are spectacular, becoming the driving force – at least for me –
in terms of motivation. (A few of the more notable personalities being Tiny
Tina, Pandora’s deadliest 13-year old, voiced by Hey Ash Whatcha’ Playin’s
Ashley Burch, Claptrap, the painfully upbeat bossy little robot, and of course,
Handsome Jack.) Additional character dialogue can be downright hilarious too.
Rarely do I find myself laughing at a video game, at least in a positive light,
yet Borderlands 2 elicited quite a
few chuckles; be it from Claptrap believing me to be his ‘minion’ after
following so many of his directions, to Jack’s constant put-downs, often while
munching away at potato chips, the game could easily be the first
‘comedy-shooter’ ever.
The four
Vaulthunters from the original game are cast as the story’s supporting cast
members, attending to their roles in bringing Jack down. Each has more dialogue
during one level than than in the entirety of Borderlands 1, leaving it up to the new cast of playable characters
to be this round’s silent protagonists.
The great
voice acting and writing work extremely well when coming from a radio or
recording; sadly the same cannot be said when coming from an NPC’s lips. The
character animation during dialogue is on par with a PS2 game, as characters
repeat the same movements time in and time out. I’m sure you’re familiar with this
type of looped animation, where a character sways their arms and body movements
in the same 30-second loop, in no way synced with their dialogue. This can be a
major distraction, especially when most personalities are heard only. And when
actually visable, their robotic movements can be jarring; totally breaking the
emersion.
Story/Design 9/10
Story/Design 9/10
Gameplay
Like the
original, Borderlands 2 plays like a
first-person-shooter take on PC dungeon crawler RPG’s. Get quest, kill things,
get loot, get new quest. It’s fairly simple scaffolding that Gearbox builds on
with a slew of gameplay mechanics; mostly in the form of guns (the game proudly
advertises a “bagillion” guns, and they do a damn good job at actually reaching
that number).
Almost
immediately after the opening cinematic, you’re introduced to just about every
type of gun Pandora can throw at you; including your traditional fare of
pistols to sniper rifles. While that by itself may seem dull, each gun has
unique attributes, whether it be how many shots it fires, amount of recoil, and
even elemental type. Additionally each weapon is made by one of eight manufacturers; Hyperion weapons have excellent
accuracy and sport a sleak sci-fi look, while Tediore weapons are cheap pieces
of shit that are not reloaded, instead they are thrown away and explode; the
more ammo left in the clip the larger the explosion. Lastly each gun may carry one of any five
additional elemental effects. From the
more traditional incendiary ammo, to slag ammo which coats enemies in slag
resulting in higher damage from each additional hit. (Use slag ammo!)
Considering gun type, manufacturer and elemental effect, thousands of possible
combinations have been created. Making
opening every chest a bit like opening a gift, you never know what you’re going
to get.
Loot is an
essential part of any RPG, especially dungeon crawlers. Be prepared to spend
about half your time in Borderlands 2
opening crates and looting bodies. Crates themselves contain randomized items
determined by your character’s level. This can be either a blessing or a curse.
You may find yourself desperately in need of a good fire elemental weapon only
to keep opening chests containing only pistols and sniper ammo. The
lesson? It’s best to stock up before
your next mission.
The four
character classes have changed little in the three years since Borderlands came out, the Commando,
Siren, Gunzerker and Assassin classes are just new iterations on an old
template. The Commando is a well rounded soldier armed with an auto turret.
Firefights often turn into hit-and-run operations as you run into a skirmish
drop a turret and get the hell out, pecking off enemies on the way. Sirens play
like wizards in fantasy games, using their magic-like abilities to control the
tides of battle. Gunzerkers are the brutes of Borderlands 2, able to dual-wield any two weapons and absorb
massive amounts of damage. And lastly there’s the Assassins; they play as
snipers at long range and use stealth in close quarters combat, using a cloak
and hologram ability.
Borderlands 2 is best played
cooperatively. While the game is made to handle single player campaigns, the
shooter is designed to be played with friends. The amount each player can
customize their character’s weapon sets and abilities makes for exceptionally
deep strategic gameplay. Just make sure you’re all at or around each other’s
skill level. The highest level player will inevitably get the most kills. We
wouldn’t want one person to have all the fun now would we? One downside is that
the amount of loot dropped remains equal to single player. Play nice and don’t
fight (too much) over good weapon drops.
Gameplay 8/10
Gameplay 8/10
Presentation
Presented
with a cel-shaded, comicbook style, complete with outlines, Borderlands has always stuck out in a
world full of drab realistically palated shooters. Coupled with an original art style keeping consistent
throughout character designs, landscapes and items, the overall look of Borderlands 2, while maybe not being the
most graphically adept game, feels complete and satisfyingly original.
Pandora is
broken up into smaller open-world levels. A hub area/town justifiably called
Sanctuary, acts as the central location to the game, where you can purchase
items, talk to the heavy hitters in the plot and begin most of the game’s many
missions. The other areas are far larger, most needing a vehicle to navigate.
Speaking of
navigation, a Crazy Taxi or Dead Space style navigational guide
would have been a great improvement. Each level has twisting corridors and
rooms layered over one another, surrounded by large open areas. The map only
shows a top down image of previously visited areas, displaying no depth. You
may think you need to head directly towards an objective, when in reality a longer
round-about path is needed; or maybe even a path two levels below the one
you’re on. In short, you will get turn
around eventually. But hey, you’ll get plenty more loot along the return
journey.
Borderland’s spaghetti western themes
continue on into the soundtrack, albeit with a futuristic sc-fi twist. During
tranquil areas, such as world exploration, an atmospheric area-specific series
of light melodies and noises can be heard. Most areas of the game take place in
arid western towns and landscapes, where the familiar twang of a ‘gee-tar’
blends right in. Other areas, like the utopian city of Opportunity carries with
it a modern synthetic tone similar to other science fiction shooters out on the
market. Every track is accompanied by a deep bass that picks up during combat and
is particular to the game as a whole.
Presentation 8/10
Presentation 8/10
Overall
Borderlands 2 takes the addictive
gameplay of roleplaying games and wraps it in the action of first-person
shooters, effectively marrying the best of both worlds. Looking and sounding
unique and colorful, with a truly enjoyable story and a myriad of genuinely
humorous characters, the world of Pandora is a joy to explore. With only a few
downsides, Gearbox has turned out a damn fine game.
Borderlands 2 8.3/10
Borderlands 2 8.3/10
Game Info
Platform: PS3, Xbox 360, PC
ESRB: M
ESRB: M
Publisher: 2K Games
Developer: Gearbox Software
Release Date: September 18, 2012