Showing posts with label 2K Games. Show all posts
Showing posts with label 2K Games. Show all posts

XCOM Enemy Unknown | Review


By: Ryan Seiler
Posted: October 4, 2012

  
Turn-based strategy games are a rarity these days, and on consoles doubly so. Not that they’re antiquated or their audience has fallen out of favor for them mind you; publishers would simply rather fund a first-person shooter instead. One notable turn-based strategy title known as XCOM UFO Defense managed to create lasting appeal back in the ‘90s, most notably through a series of agonizing defeats, tragic loss and self loathing. It was the kind of game that pushed you down every time you got up until you eventually cracked, punched it in the balls, stole its girlfriend and burned down its house. Sweet victory! For those of you not in the loop, XCOM UFO Defense is notoriously difficult, allowing characters to be built up and upgraded by the player only to have a lucky shot nullify all that hard work. That’s right characters could die for good -- nothing special back in the ‘90s -- but relatively unheard of these days.  Keeping your squad alive became a series of careful placement and management, i.e. strategy, you know, the thing that’s ever so rare these days. Anyone interested in playing this relic should know that through careful investigation and research on our part, we have determined that the game was played on something primitive humans called “DOS”, which we can only discern to be a follow-up from cave paintings and idol crafting.

Over the years the franchise has moved from developer to developer with mixed results, eventually fading into obscurity in the early noughts. Recently the series fell into the hands of 2K Games and Firaxis Games, famous for their strategy series Civilization; a promising turn of events for the franchise. What was the first title announced? XCOM… a first-person shooter. Oh, and a second title, a strategy game set to revitalize and nostalgize long-time fans and newcomers, bringing back the classic formula to PC and consoles. XCOM Enemy Unknown delivers just that. And it’s a shining example of how to modernize using a classic formula.

Borderlands 2 | Review


By: Ryan Seiler
Posted: October 4, 2012


Video games – the art of interactivity. Since the days of olde they’ve tested our wits and reflexes, teaching us through experience lessons we could never have hoped to live. Titles like Missile Command taught previous generations of gamers the duality in nations control of nuclear armaments, allowing players to experience the losing battle most Americans believed was inevitable during the Cold War. In more recent times, Limbo placed players in the shoes of a child trying to survive a dark world of death and despair, asking those who play what they would do in similar situations, evoking a sense of loss and desperation.

But every now and then games like Borderlands 2 come along to give those games a swirly; allowing players to shoot at creatures called ‘bonerfarts’ and indiscriminately blow up just about everybody in sight. Borderlands 2 brings the most basic of game mechanics, that 30-second feeling of total ‘bad-assedness’, to the surface, parodying modern videogames and lovingly mocking any attempt they make at masking what they really are: games.

The original Borderlands hit the scene in 2009 and became a sort of insta-cult-classic due to its first-person shoot-kill-loot style of gameplay lifted from PC dungeon crawlers like Diablo and Torchlight. Set on the danger-ridden planet of Pandora, the game followed four ‘Vaulthunters’ on a mission to find and plunder ‘the Vault’, an alien ruin of untold riches. The menial storyline only served to set-up gameplay, largely being passed over in lieu of constant shootin’ . Although it received high praise and positive reviews from critics, most agreed Gearbox’s shooter could use plenty of improvement, primarily stemming from its visually and mechanically repetitive nature,  and having an identity crisis to whether it was a serious or comedic game overall. With a successor promising everything the original fell short on, does Borderlands 2 pay up? Or does it get left in the Pandoran dust?