XCOM Enemy Unknown | Review


By: Ryan Seiler
Posted: October 4, 2012

  
Turn-based strategy games are a rarity these days, and on consoles doubly so. Not that they’re antiquated or their audience has fallen out of favor for them mind you; publishers would simply rather fund a first-person shooter instead. One notable turn-based strategy title known as XCOM UFO Defense managed to create lasting appeal back in the ‘90s, most notably through a series of agonizing defeats, tragic loss and self loathing. It was the kind of game that pushed you down every time you got up until you eventually cracked, punched it in the balls, stole its girlfriend and burned down its house. Sweet victory! For those of you not in the loop, XCOM UFO Defense is notoriously difficult, allowing characters to be built up and upgraded by the player only to have a lucky shot nullify all that hard work. That’s right characters could die for good -- nothing special back in the ‘90s -- but relatively unheard of these days.  Keeping your squad alive became a series of careful placement and management, i.e. strategy, you know, the thing that’s ever so rare these days. Anyone interested in playing this relic should know that through careful investigation and research on our part, we have determined that the game was played on something primitive humans called “DOS”, which we can only discern to be a follow-up from cave paintings and idol crafting.

Over the years the franchise has moved from developer to developer with mixed results, eventually fading into obscurity in the early noughts. Recently the series fell into the hands of 2K Games and Firaxis Games, famous for their strategy series Civilization; a promising turn of events for the franchise. What was the first title announced? XCOM… a first-person shooter. Oh, and a second title, a strategy game set to revitalize and nostalgize long-time fans and newcomers, bringing back the classic formula to PC and consoles. XCOM Enemy Unknown delivers just that. And it’s a shining example of how to modernize using a classic formula.

Ride Dragons in New Skyrim DLC Dragonborn


Bethesda has announced a new DLC add-on for The Elder Scrolls V: Skyrim. Dragonborn will be unleashed on the Xbox 360 first while a PS3 version will follow whenever Bethesda feels that SONY fans have suffered enough. Residents of Skyrim can slay the first Dragonborn December 4th for 1600 MS Points, ($20).

The announcement trailer showcases the main story mission along with a few new enemies, landscapes and what we've all been waiting for, dragon riding!

Watch all 5 Episodes of Halo 4: Forward Unto Dawn


With Halo 4 right around the corner 343 Industries and Microsoft Studios, known for their massive ad campaigns, launched Halo 4: Forward Unto Dawn, a 5-part miniseries following the early military training of Thomas Lasky and his first encounter with John-117. 

In 2525, as mankind has begun to colonize space, a group of cadets are training to fight against human insurrectionists. One of these cadets, Lasky, has doubts about his abilities as a soldier and his convictions for this war. Whilst he struggles with himself, the planet is invaded by an unknown alien race. Reeling under the assault, Lasky and his squad mates are rescued by John-117, one of the UNSC's legendary SPARTAN-II super-soldiers. John must inspire Lasky to fulfill his potential as a soldier and a leader to fight against an enemy deadlier than any that humanity has faced before.

Amnesia: A Machine for Pigs (Halloween Teaser)


Remember Amnesia: The Dark Descent? It’s understandable if you don’t. Most of us blocked that memory years ago. Frictional Games’ survival horror cult hit just so happens to be getting an indirect sequel in Amnesia: A Machine for Pigs.  While the game’s development has been known of for quite some time now, all fans could shiver over was a teaser trailer. Appropriately, on Halloween, Frictional Games released a second, longer, teaser for the sure-to-be pants dampener. Aside from the plot and setting, A Machine for Pigs seems to play out much the same as The Dark Descent: wander around, hide from monster, solve puzzle, go insane, rinse and repeat. The trailer shows off the game’s eerie industrial setting as well as the ominous sounds this round’s monstrosity creates and leaves us with the melancholy perspective that, “This world is a machine. A machine for pigs. Fit only for the slaughtering of pigs…”

Borderlands 2 | Review


By: Ryan Seiler
Posted: October 4, 2012


Video games – the art of interactivity. Since the days of olde they’ve tested our wits and reflexes, teaching us through experience lessons we could never have hoped to live. Titles like Missile Command taught previous generations of gamers the duality in nations control of nuclear armaments, allowing players to experience the losing battle most Americans believed was inevitable during the Cold War. In more recent times, Limbo placed players in the shoes of a child trying to survive a dark world of death and despair, asking those who play what they would do in similar situations, evoking a sense of loss and desperation.

But every now and then games like Borderlands 2 come along to give those games a swirly; allowing players to shoot at creatures called ‘bonerfarts’ and indiscriminately blow up just about everybody in sight. Borderlands 2 brings the most basic of game mechanics, that 30-second feeling of total ‘bad-assedness’, to the surface, parodying modern videogames and lovingly mocking any attempt they make at masking what they really are: games.

The original Borderlands hit the scene in 2009 and became a sort of insta-cult-classic due to its first-person shoot-kill-loot style of gameplay lifted from PC dungeon crawlers like Diablo and Torchlight. Set on the danger-ridden planet of Pandora, the game followed four ‘Vaulthunters’ on a mission to find and plunder ‘the Vault’, an alien ruin of untold riches. The menial storyline only served to set-up gameplay, largely being passed over in lieu of constant shootin’ . Although it received high praise and positive reviews from critics, most agreed Gearbox’s shooter could use plenty of improvement, primarily stemming from its visually and mechanically repetitive nature,  and having an identity crisis to whether it was a serious or comedic game overall. With a successor promising everything the original fell short on, does Borderlands 2 pay up? Or does it get left in the Pandoran dust?

Torchlight 2 | Review


By: Christopher Brimmer
Posted: September 29, 2012

Torchlight II takes you back to the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - stepping up to give fans of the action RPG genre what they've been longing for!

It’s been a good second half of 2012 for the action RPG genre. We've slain El Diablo for a third time, ventured through the wastelands in search of a second Vault, and now it's time to come back to the lands of Torchlight. Instead of comparing Torchlight II to these other offerings, I'll spend my time here telling you what the developers at Runic really got right and the reasons why you should check this game out.

Watch Dishonored's Tales from Dunwall Webseries

 

Arkane Studios has created a three-part webseries, called Tales from Dunwall, prequeling its upcomming title Deshonored. The vignettes detail the backstory behind Dishonored's characters, technology and setting -- an alternate universe similar to industrial revolution London, known as Dunwall. Click "Read More" to watch all three!

Flood in New Halo 4 Screenshot


A new screenshot of three Flood infected Spartan 4’s has been spreading through the interwebs lately. According to computerandvideogames.com and 343 Industries, the image is of the new multiplayer gametype ‘Flood’ rather than the campaign, which 343 has stated will not contain the parasitic aliens.

The gametype ‘Flood’, will be very similar to previous Halo’s ‘Infection’, where two infected players face off against eight normal Spartans; each kill turns the defeated player into the infected until either all players are zombified or the timer runs out. Other than the cosmetic changes in appearance, the only real change in the two game variations may be in the form of weaponry – seeing as how the Flood in the screenshot do not appear to be carrying the titular Halo Energy Sword.

Kirby's Dream Collection | Review



By: Ryan Seiler
Posted: September 25, 2012


Twenty years ago, Masahiro Sakurai and HAL Laboratory released Kirby’s Dreamland for the original GameBoy. Meant for first-time players of action games, Kirby was designed to be easily accessible, not to mention likable, for gamers of all ages. You can’t get much more approachable than a pink squishy ball with a face. With its unique, simple, fast paced gameplay and stellar platforming, the little goo-ball sparked a franchise still thriving to this very day.

Snapshot | Review


By: Ryan Seiler
Posted: September 19, 2012

Hipsters – those scarf wearing, acoustic guitar playing, Polaroid toting snobs – have had a long history of taking pointless photographs. (No one cares what your Alice Springs Chicken looks like, no matter how many filters you put over it!) Strangely, for all their non-conformist, look-how-unique-I-am attitude, they’re carbon-based mammals, save the thick rimmed glasses. Luckily, Snapshot allows them to live out their wildest fantasies of being a robot with equally terrible taste in photography.  Ironically, though, as of now, Snapshot is only available on PC; which is a little like putting someone’s diabetes medication at the opposite end of an obstacle course. Better luck next time hipsters!

Nintendo Wii U Launch Details Announced


At Nintendo’s Wii U preview event, Nintendo of America’s COO Reggie Fils-Aime announced that the upcoming console will be released November 18 in America. Fils-Aime also announced two different bundle packages the Wii U will be sold in.

Terraria Coming to Consoles Q1 2013


Terraria, the hugely successful platformer/monster slayer/world builder, is finally coming to the Xbox Live Arcade and Playstation Network. Originally brought to PC by its developer Re-Logic, Terraria is being ported to consoles by Dutch company Engine Software, with production from 505 Games.

Buy Pokémon Back or White 2 within First Month, get Genesect Free


In a recent press release, Nintendo outlined its plans to reward early purchasers of Pokémon Black and White Version 2 with free DLC.  For those lucky enough to play between October 7 and November 12, the “mythical” bug/steel Pokémon Genesect will be available free for download on the DSi eShop. (Even if it looks less “steel” or “bug” and more like a mix between Scyther, Wario’s convertible and a tank.)

Newell: I'd Rather See Valve "Disintegrate" than Fall into EA's Hands


Gabe Newell, Managing Director of Valve, made it quite clear recently that he’d rather see his company “disintegrate” than be absorbed into a larger company that would scavenge it for resources. In an interview with The New York Times, Newell stated, “It’s way more likely we would [let Valve go bankrupt] than say, ‘Let’s find some giant company that wants to cash us out and wait two or three years to have our employment agreements terminate."

Otakon 2012 Cosplay Gallery


Otakon, short for Otaku Convention, is an annual event celebrating video games, manga, anime and their respective fandom. Held in Baltimore, it's the largest cosplay centered convention on the east coast, boasting over 30,000 attendees in 2012 alone.

Here are just a few of this year's highlights. Enjoy!

Metal Gear Solid: Ground Zeroes Announced


Kojima Productions has announced the next entry in the over 25 year-long Metal Gear series, Metal Gear Solid: Ground Zeroes. This marks the first new entry in Solid Snake’s storyline since 2008. In the game’s impressive first trailer, we find Snake back to his stealthy ways, infiltrating an enemy stronghold. The clip doesn’t suppress its Metal Gear’y goodness either. From Snake’s communications through his headset to the fact that it’s an 11-minute teaser, you know this is a full-fledged sequel Kojima has in the works.

Cave Story 3D | Review


By: Ryan Seiler
Posted: September 9, 2012

Indie games have become an integral part of the gaming industry. It’s where up-and-coming developers show the world what they’re made of, and an increasingly more profitable career choice to boot. But it didn’t start out that way. It started with basement programmers building the games they wanted to play, floppy disks being sold to friends, and very small audiences. Nowadays we have a little something called the internet, where someone in Moscow can play a game made by a developer based out of a hut in the Amazon. It’s the future man! Yet back in 2004, indies were still struggling to gain a foothold in the industry, no consoles supported small downloadable games, and releasing one as a stand-alone disc copy would only get you as far as the bargain bin. Luckily PC’s were there for small developers, allowing anyone with internet access to not only be informed about small titles but download and play them as well.

One, Daisuke "Pixel" Amaya, fan of classic platformers like Metroid, Castlevania, and Blaster Master, in a move that would make indie movie and music snobs cream their pants, designed, composed, and programmed Cave Story, by himself and distributed it for free online. In a time where ‘free’ and ‘download’ meant small flash game, Cave Story, as vast in scope and design as The Legend of Zelda and Super Metroid, was ahead of its time, creating a massive cult fan-base, heralding a time when a little guy like Sudio Pixel could compete with the big boys like EA and Activision. There’s no question about it, Cave Story is a stellar example of not just what an indie game can accomplish, but what video games as a whole can accomplish.

Studio Pixel’s modest platformer has been given two makeovers since its release. The first, developed by Nicalis, remade the 16-bit style of the original and upgraded to a more recent – yet dated -- 32-bit appearance for the Wii eShop, leaving literally everything else about the game unchanged. In 2011 Nicalis with the help of NIS America decided that Cave Story needed a true modern overhaul. Thus Cave Story 3D for the Nintendo 3DS was developed, giving the classic 2004 version a new 3D coat of paint. Buy hey; if that paint has cracks, the whole house looks ugly.

3DS Mutant Mudds to get PC Levels for Free


When Mutant Mudds was ported over to the PC, it featured 20 additional levels not included in the original 3DS version. While it’s in no way uncommon for a developer to sweeten the deal on a game already released on another console, it is uncommon for the older version to receive the same attention. Luckily for 3DS owners of the game, Renegade Kid, the developer behind Mutant Mudds, is releasing the 20 Grannie levels for free through the 3DS eShop, according to the company’s co-founder Jools Watsham.

Killzone Trilogy Announced - to Release in October


Combine Nazis, Communists and Space Marines, and what do you have? A successful franchise, that’s what! Killzone and its sequels are getting their very own combo pack, much the same way SONY has re-released other well-known franchises like Uncharted and Resistance. The original Killzone will be presented in HD for the first time ever and Killzone 2 and 3 will include multiplayer support. The PSP title Killzone: Liberation, however, will not be included.

New Halo 4 ViDoc Reveals Story Spoilers


The new Halo 4 video, A Hero Awakens which documents the game’s progress, appears to contain a slew of spoilers. The nearly eleven minute trailer contains multiple shots of key story moments as well as images of yet untold characters. The icing on the cake for spoiler hounds is a shot of a mocap script detailing a pivotal, maybe even climactic scene, revealing the game’s antagonist; a fact that has been a closely guarded secret, only known by the phrase “an ancient evil” until now.

Valve "Jumping In" to Hardware Market?


Not too long ago, rumors of a “Steambox” started to appear at various outlets online. While a Steam based console would revolutionize console gaming as we know it, though, eliminating the need for physical copies of software, as Steam has done with PC gaming, would represent an enormous gamble and undertaking for any business. These rumors dissipated with time, but may have had a bit of truth to them after all. Valve recently posted a job opening for an industrial designer; the same title employees at Microsoft filled when designing the Xbox 360.

Prehistoric Isle in 1930 | Déjà-Review


By: Ryan Seiler
Posted: September 3, 2012

The Bermuda Triangle, that ominous space off Florida’s coast, has claimed thousands of pilots and seamen’s lives. Why? Could it be that the hurricane-prone area is where dozens of sea and air routes intersect; thus creating a long list of coincidences due to the sheer number of vehicles and storms in the area? Of course not! It’s dinosaurs, I tell ya’!

SNK, the developer behind the Neo-Geo -- which coincidentally caused its own list of plane and ship wrecks due to its massive cartridges – was first and foremost an arcade developer in the ‘80s and ‘90s. Among these titles were such classics as Metal Slug, Samurai Showdown  and Fatal Fury. Yet buried deep inside the collection, and probably hidden in the far reaches of arcades, was the little known Prehistoric Isle in 1930.

Darksiders 2 | Review


Posted: September 1, 2012

My son loved the original Darksiders so when he heard that there was a sequel being made, he went bezonkers and begged me to pick up a copy. I reminded him that last time around, the PC controls were atrocious and it was a sloppy port from the console. He explained that this time it’d be completely different.While the PC controls stayed relatively abysmal, the game itself kept bringing a certain phrase to mind, "If it aint' broke, don't fix it!"

New Super Mario Bros. 2 | Review


Posted: August 25, 2012

Mario’s had himself an eventful life. He’s saved a princess in the Mushroom Kingdom, he’s saved a princess in Dinosaur Land and he’s even saved a princess in MarioLand. He’s a well traveled guy! Born into the Nintendo family, Mario had an outstanding start in life with Super Mario Bros., a game that placed him firmly in the head of his class. Through his adolescence his creativity and polish only heightened his title as video gaming’s mascot, as games like Super Mario Bros. 3 and Super Mario World built off of the now famous Mario’esque gameplay and aesthetics. In his teens the emboldened plumber broke into the third dimension, showing the rest of the gaming industry that a 2D translation into 3D was even possible, and again, setting the bar higher while he was at it. Recently, Mario has begun to reach middle age, and like all middle aged men he has been desperately grabbing onto and recreating what made him great in his early years. Yet unlike most middle aged men, he has a corporation behind him. So instead of having to see him trudge around the Mushroom Kingdom in his high school jersey, or scoot around town in a Corvette, we have to watch him use and reuse classic Mario game mechanics and characters in a desperate attempt to evoke nostalgia, at the cost of innovation. 

Super Princess Peach | Déjà-Review


Posted: August 19, 2012

For years video games have been accused of harboring misogynistic points of view and behavior. I would argue that this idea spawns from the overwhelming majority males hold in gaming culture, and that many times the depiction of females falls to those who cynically view gamers as sexually repressed pubescent boys who view women as if they’re in an eighties teen comedy. But this only excuses the majority of female game tropes, i.e. the sexy warrior with armor skimpier than lingerie models. Other games aren’t meant to titillate male gamers, instead they offer up an unrealistic or ignorant view of women. Just look at every Bratz game, or dress-up social game. Hell, even the well meaning Cooking Mama had players questioning whether or not it was a modern day Easy Bake Oven, teaching girls their role in the kitchen.

Enter Super Princess Peach, this seemed like the obvious next step for Nintendo; Yoshi got his own game, and so did Luigi, all they really had left was Peach and Toad. And I don’t think Toad appeals to quite as many demographics as Peach does– what with being a near genderless mushroom with a face. Soon after the game’s release it was attacked for its negative portrayal of Peach. Many claimed that the game was merely a back-handed cash-in towards a female audience. But this is Nintendo. People must be blowing things out of proportion – right?

Awesomenauts | Review


Posted: August 14, 2012

My son is really into League of Legends. He eats that stuff up pretty hardcore. Over the last few years I've made a concerted effort to join him in this game only to come to the realization that I'm simply not cut out for the "learn by humilating defeat" style of play. I wanted to try and find something that would appeal to his tastes but also cater to me. Imagine my surprise when I find a game that could do just that. Enter Awesomenauts!

Wizorb | Review


Posted: August 11, 2012

Someone over at Atari really dropped the ball when they didn’t maintain creative rights to Breakout. Granted it was 1976 and ripping off games – which consisted of Pong back then – was all the rage. Once a new game had released, everyone and their brother made their own version of it. And by version I mean clone.

“Look the Sears one has orange blocks!”

“Woah, the Radio Shack one has two paddles!”

Strangely, these first few games are still being reproduced today. Every piece of consumer electronics, from iPods to digital watches plays Breakout, in some form. Ever own a cell phone that didn’t have a version already built in? Hell, when aliens find the Voyager probe I’m pretty sure the first thing they’ll do with it is boot up Block Breaker.

Over the years, Breakout hasn’t witnessed its share of innovation. Even Pong could be said to have evolved into today’s tennis games, but not poor old Breakout who only survives thanks to nostalgia. And the fact that it’s super easy to make. However, some standout titles have implemented new gameplay mechanics -- for better or worse.  A few games started giving the paddle weapons to eliminate hard to hit blocks. MagicBall even gave us 3D structures to tear down instead of a 2D plane of bricks, as well as the now-standard array of weapons.  Breakout on the Playstation tried hitting up the then popular mascot market of Mario, Spyro and Crash Bandicoot by giving the blocks faces, personalities and storylines – it surprisingly didn’t do so well. Imagine Resident Evil 2, if you played the whole game as that unlockable square player, Tofu. And instead of shooting zombies, you’re slowly bouncing balls at frickin’ blocks!

The next logical step, obviously, was to implement RPG elements into the fray. That’s where Wizorb comes in. This little indie title first debuted as an Xbox Live Indie game and did what every good title there does: it got the hell out! But just how well do an RPG and a Brick Breaker mesh to form a cohesive game? And can Wizorb break out of the mediocrity the genre is known for.

FEZ | Review

Posted: August 5, 2012

Vaporware has been condensing recently, with Duke Nukem Forever hitting the shelves after years of development. Compared to that abomination and its generational gap development time, Fez’s five year nostalgia-taunt seems tame. Since 2007 Fez has routinely made its presence known, soaking up every indie and innovation award it could get its grubby little mitts on. But since 2007, when graphical superiority was all the rage and an NES-inspired puzzle platformer was a step outside the box, a huge portion of indie developers have begun using “8-Bit” aesthetics. So can Fez hold its own among today’s sea of retro puzzle platformers?

Puzzle Quest 2 | Review

Posted: August 2, 2012

Puzzle Quest 2 is one of those games that at first glance you say, "My grandma plays Bejeweled and next thing you know I'll be playing bingo on Wednesday nights. Pass." Maybe that was just me, but my seven year old was begging me to have a game we could play together. I caved and picked up a copy for my iPad. Well 35 hours into this game I think it's safe to say that there's something it has going for it. Why the iPad? Well I had played the first Puzzle Quest on my PC and Xbox 360 and felt that this honestly is the type of game that would work perfectly on the iPad. Turns out I was right.

The Art of Video Games Exhibit

 Posted: July 28, 2012

Recently congress concluded that, yes, video games are an art form; a hotly debated topic the past few years. No more could an organization of outraged mothers be taken seriously when requesting games be censored, games they themselves bought their children. And no longer could arrogant movie reviewers run their mouths, spewing out inaccuracies like games are and “never will be art.” (Cough, cough. Ebert). Soon after the confirmation was made, The Smithsonian Institution, the Collection of collections, known the world over for showcasing the rarest and best, announced it would be opening a new exhibit to showcase The Art of Video Games in The American Art Museum. Proponents for the ‘’games are art debate” rejoiced, as it seemed that not only had Washington agreed with gamers, they were actively supporting them as well.
 
The museum began an online campaign to get gamers interested in the project with the promise that their input would shape the upcoming exhibit. Game journalism sites leaped into action, promoting the endeavor, urging readers to contribute. Being the team player I am, I jumped into the fray. The Smithsonian website hosted a “which is better” tournament in which readers could choose between two similar games. As a participant you would choose a console, then a genre. You would then be given a choice of two games, then another two, and another two, etc. Scenario:  you select Xbox 360, then action. Half Life 2 and Castle Crashers pop up. Then you select adventure. Limbo and Prince of Persia are chosen. Out of thousands of visitors participating in the process, the Museum was able to pick five games from five genres for a selection of consoles. I’m sure you can already see cracks in the decision making here, but I’ll get to that later.

6 Great Video Game Teammates

 Posted: July 14, 2012

Ever since the first wire was plugged into the second controller port, allies have been an essential part of gaming. Maybe it’s a second gun on the field or even an annoying girl, crying and whining as you drag her around by the hand. Maybe it’s someone who serves the story. Maybe it’s just someone who’s damn likable. Regardless, single-player gaming can be lonely. Why else do MMO’s exist? Having a devoted crew of computer controlled allies along to save the world can be a reward unto itself. And anyone who disagrees clearly didn’t grow up an only child.

Earthbound | Déjà-Review

Posted: July 2, 2012

Every hobby has its grails. Game collecting is no different. Grails can be rarities (Nintendo World Championships, Little Red Hood, or Super Noah’s Ark 3D, just to name a few), are incredibly rare and fetch insane prices. Such games aren’t usually what you would call quality, though; their rare status stemming from low demand and lackluster development. Other grails are more a matter of personal taste typically being referred to intimately by owners as classics. Games like Chrono Trigger, Secret of Mana, and Castlevania: Symphony of the Night, meanwhile, embody classic, defining a generation, selling well in their time, and beloved by players then and now. These titles are high on collectors’ wish lists as well as short lists of games never to part with. Earthbound is one such game, topping the charts for both most wanted and most beloved, and demanding triple digit prices for even poor condition cartridges.  

I spent years wondering what was so amazing about this near mythical game. Nintendo seemed disinterested in it, barely acknowledging its existence. Little did I know that Earthbound was the second game in the Mother series, the first and third only having a Japanese release. In Japan, characters from Mother 1, 2, and 3 are among Nintendo’s most famous,  fitting right in with Smash Bros.’ most famous characters, even though in other countries the Mother misfits might seem out of place.

I recently acquired this legendary cartridge, thinking it would at least be a good addition to my collection. I expected a traditional 90’s RPG. You know the kind: a band of four sprites set out on a journey to save the world, leveling up as they go, blah blah blah. But after five hours had drained away, it was 5am, I hadn’t blinked in ages, and I began to realize Nintendo had committed one of the most heinous gaming crimes of the ‘90s.

Rayman Origins | Review


By: Ryan Seiler
Posted: June 28, 2012

Poor Rayman. Poor, poor Rayman. The guy can’t seem to catch a break. His first game debuted on the original Playstation at a time when anything less than cutting edge 3D graphics were looked down upon. Thankfully, some saw that the game could hold its own, playing as well as any 2D platformer at the time and using the PS1’s graphical capabilities to create a matte-painting aesthetic that still holds up today. Hardly something you could say about the “cutting edge 3D games” so many were distracted by when overlooking Rayman’s first Playstation adventure.

Rayman still was able to spark a franchise; just one that didn’t quite understand where it stood in the world. Later games tried to push into 3D, completely abandoning the gameplay and art style that made the original so charming and fun to play. Then after a few sad Gameboy launches (and even a Rayman golf game), the final blow came when someone at Ubisoft decided that the best way to revive Rayman was to fill his next title with a bunch of annoying, babbling ‘Rabbids,’ effectively turning the franchise into a series of mini-games designed to show off Nintendo’s motion controls. The new games sold decently, mostly due to the first Rabbids game debuting on the enormously successful Nintendo Wii, but in the process, losing the platformer audience that the series appealed to from the beginning and ultimately losing its new casual audience after the demand for such trivial compilation games reached sequel saturation. Poor, poor Rayman seemed destined to fade away.

Halo: Combat Evolved Anniversary | Review

 
By: Ryan Seiler
Originally posted at Project-Blu.com on September 4, 2011

It’s fair to say (at least for Xbox fans) that Halo has been one of the most influential games of the past decade. To commemorate Halo’s tenth anniversary (and to make everyone feel old), Microsoft and 343 Industries have made Halo: Combat Evolved Anniversary; an exact level for level, word for word remake of the 2001 classic. Halo has always been one of my favorite games, so when I heard about a possible remake I was understandably apprehensive. Big companies don’t have a good track record of remaking or revisiting their big franchises once those franchises leave their original creators’ hands. Thankfully, though, having immersed myself in the final product, I can say it’s clear that everyone involved in the process had the same apprehensions when it came to the care and attention to detail a Halo remake would require.