Amnesia: A Machine for Pigs (Halloween Teaser)
Remember Amnesia: The Dark Descent? It’s understandable if you don’t. Most of us blocked that memory years ago. Frictional Games’ survival horror cult hit just so happens to be getting an indirect sequel in Amnesia: A Machine for Pigs. While the game’s development has been known of for quite some time now, all fans could shiver over was a teaser trailer. Appropriately, on Halloween, Frictional Games released a second, longer, teaser for the sure-to-be pants dampener. Aside from the plot and setting, A Machine for Pigs seems to play out much the same as The Dark Descent: wander around, hide from monster, solve puzzle, go insane, rinse and repeat. The trailer shows off the game’s eerie industrial setting as well as the ominous sounds this round’s monstrosity creates and leaves us with the melancholy perspective that, “This world is a machine. A machine for pigs. Fit only for the slaughtering of pigs…”
Borderlands 2 | Review
By: Ryan Seiler
Posted: October 4, 2012
Video games – the art of interactivity. Since the days of olde they’ve tested our wits and reflexes, teaching us through experience lessons we could never have hoped to live. Titles like Missile Command taught previous generations of gamers the duality in nations control of nuclear armaments, allowing players to experience the losing battle most Americans believed was inevitable during the Cold War. In more recent times, Limbo placed players in the shoes of a child trying to survive a dark world of death and despair, asking those who play what they would do in similar situations, evoking a sense of loss and desperation.
But every
now and then games like Borderlands 2
come along to give those games a swirly; allowing players to shoot at creatures
called ‘bonerfarts’ and indiscriminately blow up just about everybody in sight.
Borderlands 2 brings the most basic
of game mechanics, that 30-second feeling of total ‘bad-assedness’, to the
surface, parodying modern videogames and lovingly mocking any attempt they make
at masking what they really are: games.
The original
Borderlands hit the scene in 2009 and
became a sort of insta-cult-classic due to its first-person shoot-kill-loot
style of gameplay lifted from PC dungeon crawlers like Diablo and Torchlight. Set
on the danger-ridden planet of Pandora, the game followed four ‘Vaulthunters’
on a mission to find and plunder ‘the Vault’, an alien ruin of untold riches.
The menial storyline only served to set-up gameplay, largely being passed over
in lieu of constant shootin’ . Although it received high praise and positive
reviews from critics, most agreed Gearbox’s shooter could use plenty of
improvement, primarily stemming from its visually and mechanically repetitive
nature, and having an identity crisis to
whether it was a serious or comedic game overall. With a successor promising
everything the original fell short on, does Borderlands
2 pay up? Or does it get left in the Pandoran dust?
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