Posted: September 19, 2012
Hipsters –
those scarf wearing, acoustic guitar playing, Polaroid toting snobs – have had
a long history of taking pointless photographs. (No one cares what your Alice
Springs Chicken looks like, no matter how many filters you put over it!)
Strangely, for all their non-conformist, look-how-unique-I-am attitude, they’re
carbon-based mammals, save the thick rimmed glasses. Luckily, Snapshot allows them to live out their
wildest fantasies of being a robot with equally terrible taste in photography. Ironically, though, as of now, Snapshot is only available on PC; which is a little like putting
someone’s diabetes medication at the opposite end of an obstacle course. Better
luck next time hipsters!
Story/Design
Story/Design
Snapshot follows Pic, an adorable,
wide-eyed alien robot set down on a foreign planet ages ago. As he awakens, he sets
forth on an adventure chasing a butterfly. See? Not all post-apocalyptic robots
are evil, some have insect collecting hobbies. Armed with only his camera, he
treks through an empty world, full of peril. And that’s about it as far as
story goes. Apart from a few scrapbook-y ‘’cut scenes,” there isn’t a story at
all. Not that platforming gameplay absolutely needs narrative, but it does add
context to the changes in setting as well as an overall motive.
The
environment itself tells its own story. The opening takes place in a forest that
eventually transitions into a ruined city a few stages in. Reading between the
lines, it’s not hard to find a bit of a backstory to Pic’s wrecked world. He
does have a nuclear radiation symbol plastered on his torso after all.
There’s not
much else to say so far as narrative goes. Snapshot
has a simple premise layered on top of cryptic undertones; a small story of a
robot after a butterfly, with a wider story all around.
Story/Design 7/10
Story/Design 7/10
Gameplay
Snapshot’s all about… well, snapshots.
Pic can take pictures of certain objects such as boxes and springs, all of
which are saved as photos he can later place to accomplish his goal. Up to
three photos can be taken and called upon at any time. With a simple click of the mouse, anything
photographed will be transcribed back into the level, maintaining its position,
and velocity. It’s a bit like copy-pasting a certain area of the level.
Whatever fits into the lens will be transferred to a photo located in the top
left corner of the screen.
The first
few levels start out simple. Take a picture of a block, reach impassable
barrier, place photo of block in front of barrier, then climb block and barrier.
After a while, though, far more complex tasks must be accomplished, some of
which left me scratching my head. Luckily, Retro Affect built a fantastic
learning curve into Snapshot that has
zero significant jumps in difficulty; sooner or later you’ll find yourself
accomplishing feats that were once seemingly impossible; placing photos
mid-air, catching projectiles and launching them back at their cannons, using
magnets to launch Pic across gaps, all learned one at a time until you
eventually master every skill. Just like any good puzzle game, it’s one long
tutorial that’s masterfully constructed. But while the game is not difficult
per se, it can be frustratingly tricky. Certain areas require you to complete tasks
within a set time, use magnets to reach areas without really knowing where Pic
will be thrown, or even carefully
maneuver around spikes; a nerve-racking process considering the precision
successful picture placement entails.
There are
four acts compiling nine stages, each made of a three level structure, adding
up to over 100 levels total. Every new gameplay device is individually taught in
its three corresponding levels. First, learn a new trick with a simple
solution. Second, learn its dual application - usually more difficult. Then a
final test of each one before moving onto the next mechanic. What Snapshot really accomplishes is a
feeling of mystery towards the next new trick or skill. If you can just beat
this level, you get to tinker with a new trick. It’s freaking addictive!
Snapshot is one of those rare games that
could never be ported to another system, i.e. consoles or mobile. The gameplay
was designed around a keyboard and mouse, using the two in tandem as well as
any first person shooter out there. The keyboard controls Pic, whose movements
feel incredibly refined, giving the player exceptional control during tricky
platforming. The mouse controls the lens-shaped cursor used to frame shots as well
as control your field of view. After playing for a while, keeping the lens
ahead of whichever direction Pic is going will become instinctual, revealing
more of the level when placed further from Pic.
Gameplay 9/10
Gameplay 9/10
Presentation
Retro Affect
implemented a strangely non-retro style for Snapshot.
The backgrounds all have a highly detailed watercolor aesthetic, causing the
less detailed foreground characters and objects to stand out and be easily
recognized. (Although I have to add some sprites lack depth and stand out a
little too much.) I found myself calling back to my experience with Braid on more than one occasion. The
levels themselves look very familiar in terms of their hand drawn look, as well
as their old-timey children’s book art style.
Pic’s pursuit
of the butterfly is accompanied by an understandably upbeat soundtrack. Each
track has an atmospheric quality to it, sometimes giving the world around the
little robot a joyful ambience while, in other areas, evoking a deep, brooding
significance. These songs grant Snapshot
a kind of importance; one other cartoonish platformers would pass up for
arcade-like melodies, wrecking the sense of meaning this game exudes.
Presentation 9/10
Presentation 9/10
Overall
Snapshot is
a whimsically pleasant little platformer. With a wealth of levels and a variety
of puzzles to solve, you’ll have hours of addictive mind-bending gameplay
accompanied with a pleasant art style and ambient atmosphere. Just try not to
get too upset seeing the cute little guy plummet to his death. It’ll happen a
couple hundred times.
Snapshot 8.3/10
Snapshot 8.3/10
Game Info
Platform: PC
Publisher: Retro Affect
Developer: Retro Affect
Release Date: August 30, 2012
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