By: Ryan Seiler
Posted: September 9, 2012
Indie games
have become an integral part of the gaming industry. It’s where up-and-coming
developers show the world what they’re made of, and an increasingly more
profitable career choice to boot. But it didn’t start out that way. It started
with basement programmers building the games they wanted to play, floppy disks being
sold to friends, and very small audiences. Nowadays we have a little something
called the internet, where someone in Moscow can play a game made by a
developer based out of a hut in the Amazon. It’s the future man! Yet back in
2004, indies were still struggling to gain a foothold in the industry, no
consoles supported small downloadable games, and releasing one as a stand-alone
disc copy would only get you as far as the bargain bin. Luckily PC’s were there
for small developers, allowing anyone with internet access to not only be
informed about small titles but download and play them as well.
One, Daisuke
"Pixel" Amaya, fan of classic platformers like Metroid, Castlevania, and
Blaster Master, in a move that would
make indie movie and music snobs cream their pants, designed, composed, and
programmed Cave Story, by himself and distributed it for free online. In a time where ‘free’
and ‘download’ meant small flash game, Cave
Story, as vast in scope and design as The
Legend of Zelda and Super Metroid,
was ahead of its time, creating a massive cult fan-base, heralding a time when
a little guy like Sudio Pixel could compete with the big boys like EA and
Activision. There’s no question about it, Cave
Story is a stellar example of not just what an indie game can accomplish,
but what video games as a whole can accomplish.
Studio
Pixel’s modest platformer has been given two makeovers since its release. The
first, developed by Nicalis, remade the 16-bit style of the original and
upgraded to a more recent – yet dated -- 32-bit appearance for the Wii eShop, leaving
literally everything else about the game unchanged. In 2011 Nicalis with the
help of NIS America decided that Cave
Story needed a true modern overhaul. Thus Cave Story 3D for the Nintendo 3DS was developed, giving the
classic 2004 version a new 3D coat of paint. Buy hey; if that paint has cracks,
the whole house looks ugly.