By: Ryan Seiler Originally posted at Project-Blu.com on September 4, 2011
In recent times, game developers have played it safe. Sequels and shooters are the way to go if you want your multimillion dollar game to be a surefire financial success. So, if you’re a game studio that thinks outside the box, releasing a genre-bending new IP into this sea of sameness is a great way to get noticed. A pink box with a pair of perky tits on the cover doesn’t hurt, either.
Atlus, the makers of the Persona series and Demon’s Souls,
is well known for their bravery and ability to pump out new ideas on a
seemingly continual basis. And unlike other Japanese game studios, they
always faithfully localize their games to whoever wants to experience
them. When Catherine first came onto the scene in early 2011, the
developer, synonymous with the abstract and weird (at least to western
eyes), initially hesitated on a North American release. The studio was
worried it wouldn’t sell in America due to it being a combination of Qbert, a dating simulator, and A Nightmare on Elm Street.
The idea that anyone would even try to make a game like this is almost
unheard of, but after all is said and done, this is one of the most
unique, captivating and enjoyable games yet this year.






