By: Ryan Seiler
Posted: July 28, 2012
Recently congress concluded that, yes, video games are an art form; a hotly debated topic the past few years. No more could an organization of outraged mothers be taken seriously when requesting games be censored, games they themselves bought their children. And no longer could arrogant movie reviewers run their mouths, spewing out inaccuracies like games are and “never will be art.” (Cough, cough. Ebert). Soon after the confirmation was made, The Smithsonian Institution, the Collection of collections, known the world over for showcasing the rarest and best, announced it would be opening a new exhibit to showcase The Art of Video Games in The American Art Museum. Proponents for the ‘’games are art debate” rejoiced, as it seemed that not only had Washington agreed with gamers, they were actively supporting them as well.
The museum
began an online campaign to get gamers interested in the project with the
promise that their input would shape the upcoming exhibit. Game journalism
sites leaped into action, promoting the endeavor, urging readers to contribute.
Being the team player I am, I jumped into the fray. The Smithsonian website
hosted a “which is better” tournament in which readers could choose between two
similar games. As a participant you
would choose a console, then a genre. You would then be given a choice of two
games, then another two, and another two, etc. Scenario: you select Xbox 360, then action. Half Life 2
and Castle Crashers pop up. Then you select adventure. Limbo and Prince of
Persia are chosen. Out of thousands of visitors participating in the process,
the Museum was able to pick five games from five genres for a selection of
consoles. I’m sure you can already see cracks in the decision making here, but
I’ll get to that later.